8/11/2023 0 Comments Yugioh macro cosmos banned![]() ![]() It does have another downside players don’t think about where it can also summon Helios – The Primordial Sun from the hand or deck, meaning your opponent can hit Macro Cosmos with something like Solemn Warning. The improvement of the effect needed a downside to balance it over Dimensional Fissure and that’s why Macro Cosmos here is a Trap. Note it isn’t like Dimensional Fissure to where it banishes monsters only, it banishes everything. Macro Cosmos is a Continuous Trap that banishes any card sent to the graveyard. One is perfectly fine considering the cost is mandatory unless you don’t have enough life points, meaning decks light on Spells or not so reliant on them can use it, while decks that like to use Spells or rely on them will pass on it. Any more and that’s just too much for decks to deal with considering how important it is to have and use your good Spells. Imperial Order was banned in August of 2004 being one of the first banned cards as well, but once it got the errata to where the cost was on both player’s turns and not optional, it went back to one in March of 2017. Before the errata, Imperial Order’s 700 life point cost was paid only on your turn and it was optional, meaning any deck could play it just to turn off the opponent’s Spells while you do whatever you want with them after you destroy it. Not being able to shut it off does prevent certain decks from using it, since most other decks need Spells as well, but it is a great card in decks not too reliant on Spell Cards. Imperial Order is a great card still considering how strong Spells can be. Note if you have 700 life points exactly left, you will still be forced to pay the cost and lose. Imperial Order is a Continuous Trap that negates the effects of all Spell Cards while this is face-up on the field, but you must pay 700 life points during each Standby Phase (this is not optional) or destroy it if you can’t. We start off with one of the two cards still on the F/L List despite getting an errata. There are some great effects on these Limited Traps, so it’s time to talk about them now. Traps maybe get more leeway for power levels considering their downsides of having to be set most of the time before being activated. Traps like other limited cards are cards too good to be at three in the game, or were at one stage, but not too broken to where the game is much better if they weren’t in them. Hello Pojo Readers, Crunch$G back here with the last bit of the limited section on our Forbidden and Limited List and this time it’ll be over Traps.
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